I want to tweak the eye-to-eye distance of my vr game to make the world appear smaller .
I found that via script there is a property stereoSeparation in the camera in Unity 5.3.4. I can change it in editor, but when I run on device in Gear VR it comes back to 0.064.
I tried Unity 5.4 b18 , and now stereoSeparation appear in camera’s inspector. But has the same problem: It returns to 0.064 when running on device.
Any ideas acho to change the IPD?
I really need this because my world looks too big in stereo. (And changing the world scale would break the game physics)
Thanks!!
Yes! The workaround is to put the camera inside a parent, and change the scale of the parent. It works pretty well! =)
OK thanks, but what size should the parent have?
In my side, i added an ovr camera ring… It’s seems working too.but i have to switch between cams now…