I’ve imported a .FBX model and I want to change the default material it uses. However, for whatever reason the ‘Mesh Renderer’ component is greyed out and I am unable to change anything inside it, which isn’t very helpful.
How do I set the default material? I want to use a specific material that is shared by multiple models, not an automatically generate one.
Is there a way to apply a material to the object in the asset browser without having to make a prefab of it? So it’s already textured when you drag it into a scene instead of having to select every instance of it and apply the same material to it?
I use blender and I have been able to set this up. In blender make sure you have assigned a material to your mesh and assign your texture image to that material.
Then in Unity make sure you have imported your texture and made a material from it. Drag and drop your FBX into the same folder as the texture and material and your model should have the default texture applied to it.