Can't change HingeJoint properties by script

I have this script attached on a gameobject with a Hinge Joint.
When click up/down, the value is changed. The debug shows the new value, but nothing happens on Inspector and gameobject still doesn’t move. If I put same values by inspector, works. What to do?

public class Mover : MonoBehaviour
{
    JointMotor motor;

    void Start()
    {
        motor = GetComponent<HingeJoint>().motor;
        motor.targetVelocity = 5;
    }

    void Update()
    {
        if (Input.GetKeyDown(KeyCode.UpArrow))
            motor.force += 2f;
        else if (Input.GetKeyDown(KeyCode.DownArrow))
            motor.force -= 2f;

        Debug.Log("Force:" + motor.force);
        Debug.Log("Vel:" + motor.targetVelocity);
    }
}

I’ve also encountered this and devised a workaround. I’m not sure, but it seems like changing the constraints of a joint do not cause the physics engine to calculate a solution for the scene. By “prodding” the object whose joint’s constraints have been changed, you can force a solution. For me, after changing the constraints of a joint, I called AddForce(Vector3.zero) on the object’s rigidbody. This caused the new constraints to be enforced.