Evening guys, I’m having some trouble with certain GUITextures in my scene. I am unable to change the transform in terms of position or scale via the inspector or code.
The problematic GUITexture is set up as a child of a different GUITexture(a panel) and this parent GUITexture is a child of an empty GameObject I use as a container.
I can change the transforms z position in the inspector but when running the game, it gets set back to 0. If I move this problematic GUITexture one level up, so the structure is EmptyGameObject>GUITexture rather than EmptyGameObject>GUITexture>GUITexture the problem dissapears. The parent GUITexture can be moved without problem.
I turned off all scripts on my GUITextures to see if I was screwing with them somehow but it didnt not help.
Am I doing something silly here? Sorry it this is asked a lot, I tried google-fu but came up empty :x