Can't change my Child GUITexture via transform

Evening guys, I’m having some trouble with certain GUITextures in my scene. I am unable to change the transform in terms of position or scale via the inspector or code.

The problematic GUITexture is set up as a child of a different GUITexture(a panel) and this parent GUITexture is a child of an empty GameObject I use as a container.

I can change the transforms z position in the inspector but when running the game, it gets set back to 0. If I move this problematic GUITexture one level up, so the structure is EmptyGameObject>GUITexture rather than EmptyGameObject>GUITexture>GUITexture the problem dissapears. The parent GUITexture can be moved without problem.

I turned off all scripts on my GUITextures to see if I was screwing with them somehow but it didnt not help.

Am I doing something silly here? Sorry it this is asked a lot, I tried google-fu but came up empty :x

Alrighty unless Im mistaken I think I know what’s going on. Seems like two GUITextures can’t have seperate transforms if they are parent/child. I’ll have to set the parent use its transform and then use pixel inset on the child.

Unfortunatly for me I cant use Inset as it messes with my aspect ratio redrawing so I’ll just have two GUITextures seperate next to each other.

Feel free to close this thread, sorry for the spam :slight_smile: