I have a Unity 3.x project that I updated to 4.1.2. All the textures previously in the project retained their import settings, but any textures I’ve added since updating won’t let me change them.
I’m doing the same thing I’ve always done: Select Texture Type–Advanced, select Override for Web, select ARGB 32 bit or RGB 24 bit, then click Apply. At that point, Override for Web is unselected, and the texture reverts back to whatever it was before. Doesn’t matter what format I select, it always reverts back to whatever it started out as. Same for textures already in the project before updating, I can’t change their settings either, but they were already set the way I want them.
I have this same problem every time I do something for iOS also. It does exactly the same thing, but only BEFORE I build the Xcode project the first time. After that, changes to texture import setting stick. That’s not the case for this web app. Even after building it, it still won’t let me change the texture settings.
There’s nothing unusual about the textures, just TIFF files, some with alpha channels and some without. Any suggestions?