I can’t click on my gameobject whenever it’s overlapping with a another trigger. You’re supposed to be able to drag and drop the gameobject when you click it. As long as I click it without the gameobject overlapping with the other trigger it’s fine and I can even pass through the trigger. Can anyone help me with this?
void OnMouseDown()
{
screenPoint = Camera.main.WorldToScreenPoint(gameObject.transform.position);
offset = gameObject.transform.position - Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z));
}
void OnMouseDrag()
{
Vector3 curScreenPoint = new Vector3(Input.mousePosition.x, Input.mousePosition.y, screenPoint.z);
Vector3 curPosition = Camera.main.ScreenToWorldPoint(curScreenPoint) , offset;
transform.position = curPosition;
}