I have a question; I made a simple multiplayer game which you still can’t call it a game since its just network movement. And I used MLAPI (netcode for game Objects). Everything is fine when I test it locally.
But when I deploy a server build on my Linux cloud it can’t connect and I really don’t know why because:
-I make a simple solution like chat messaging using unity LLAPI(Transport) and I replace it on the server and it works fine on same port (which means it’s not servers’ problem)
-And I even thought I have to make a client build to connect but still nothing happened neither in my pc or my phone
So, is there something I have to do in order to make server build?