I’m new to Unity. I want to communicate with my own server which right now is a super simple script written in Clojure, that prints the payload from client.
It’s running localhost:8080. I connect with telnet and it works.
I looked how to connect with server in Unity. I found I need 1. Network view - added one to my player script. 2. Code to connect:
I couldn’t find a “pure” example about how to do this, but this is what I came up, from many examples:
private string serverHost = "127.0.0.1";
private int serverPort = 8080;
void Start () {
NetworkConnectionError ne = Network.Connect(serverHost, serverPort);
Network.Instantiate(playerPrefab, new Vector3(0f, 5f, 0f), Quaternion.identity, 0);
}
It doesn’t work. Right after start I get:
The connection request to 127.0.0.1:8080 failed. Are you sure the server can be connected to?
I also logged NetworkConnectionError ne and shows NoError.
I also tried using the internal IP in my LAN - same result. I try again with telnet 127.0.0.1:8080 and everything works.
What’s the problem here? Do I have to implement a protocol in the server? But then I guess I would get a different sort of error message, this, looks like it can’t reach the server at all.
Thanks!