Can't connect to SocketIOUnity on Build

I have game where I’m using socket io in node.js as a server. I want to connect to unity as client and that works in the editor. All the functions work in the editor but on Build the socket doesn’t connect only. The package I am using is GitHub - itisnajim/SocketIOUnity: A Wrapper for socket.io-client-csharp to work with Unity..

Build is WebGL? On the web, you have to use WebSockets. Does this package automatically switch to using WebSockets in web builds? This may required extra steps. Check whatever there may be in terms of documentation.

Thanks for the quick reply, as per the documentation, this package only supports Android and PC platforms. However, it says that running on other platforms might lead to “unwanted” behavior. It also suggests that the package might not work in the Editor. But in my case it’s working fine. Apart from that, I’ve seen people using this package to implement WebSockets in WebGL builds.
Is there any kind of documentation or tutorial you might point me to?