Cant convert double to float?

hi im new to c# and converting some old code from .js and ive got this issue i cant seam to figure out. its showing the error that i cant convert double to float for the “.25 * Time.deltaTime”. if i cant use “.25” is there another way i should be writing this?

       void Knockback()
       {
           aa = transform.position;
           bb = transform.position;
           while (bb.y <= (aa.y + 4))
           {
               transform.Translate(0, (.25 * Time.deltaTime), (-.25 * Time.deltaTime));
               bb = transform.position;
           }
           if (bb.y >= (aa.y + 4))
           {
               KNOCKBACK = false;
           }
       }

       void Knockbackdamage()
       {
           aa = transform.position;
           bb = transform.position;
           while (bb.y <= (aa.y + 4))
           {
               transform.Translate(0, (.25 * Time.deltaTime), (-.25 * Time.deltaTime));
               bb = transform.position;
           }
           if (bb.y >= (aa.y + 4))
           {
               KNOCKBACKdamage = false;
          //     HealthControl.DAMAGE = true;
           }
       }

A numeric literal like .25 or 0.25 does equal to 0.25d in C#. So by default any fractional literal is treated as double. In UnityScript they made “float” the default. So in UnityScript .25 or 0.25 equals 0.25f. In both languages you can use the “f” or “d” suffix to indicate the type of the literal.

Another way would be to cast your double value into a float by doing (float)0.25. However this wouldn’t make any sense. You usually just use 0.25f or .25f

In general the compiler implicitly casts int to float and float to double as double has a higher precision. The reverse is not implicit but requires an explicit cast.