The code seems not to be working with Unity5:
private AudioSource[] sirens;
In the void Awake function:
GameObject[] sirenGameObjects = GameObject.FindGameObjectsWithTag(Tags.siren);
sirens = new AudioSource[sirenGameObjects.Length];
Any advice on solving this problem will be appreciated, It is bugging me for an hour now and I have no clue how to solve it.
Thank you in advance! +1337