I am on Unity 2019.4 and when I try to build on Webgl without Logs and Exception it doesn’t work. Same thing when I put “none” on Enable Exceptions. It works very well with “Full Without Stacktrace” and "Full With Stacktrace"
Any idea ? In the release note it says the bug when Exception mode is set to “None” is fixed but in my case it still doesn’t work. Thanks for helping ^^