I’m doing an app in Unity for the Oculus Quest 2. I have been able to read & write to the private app folder using Application.persistentDataPath() to find the folder path. The following works:
have you tried if write works into download folder? (i dont remember dcim path now, but if its visible in explorer, try that)
/sdcard/Download/
also, which unity version, and whats your android api version in player settings?
there used to be one filesystem issue where Android 9 (API 28) works, but Android 10 didnt…(so can try if api 28 works)
There is a LOT of very non-Unity-specific knowledge to know about Android permissions and filesystems with this question. I don’t even know how to reason about if what you want to do is even possible trivially. Here’s an example of some important reading: