I Instantiated a GUI Text Game object and put them in a array, but when i use Destroy(); nothing happens, i can see the objects in the scene hierarchy.
I Instantiated a GameObject not a GUIText, and then Destroy worked as hoped. Also a can get/set the information for the GUIText from the object I just used for example
NameOfGUIText.guiText.text = "some text"
but it seems that you can also call the gameobject of the GUIText like this
Destroy(planetLabels*.gameObject);*
not sure if it works with instantiated objects.