Can't disable dynamic batching in RC2

SO I downloaded and installed the latest update for Unity 3 today and noticed a new problem with dynamic batching. Apparently when you compile your game, dynamic batching gets enabled, regardless of whether or not you have it disabled in the player preferences in the editor. By disabling it, it turns it off in the editor, but it still leaves it on in the compiled version. This normally wouldn’t be a problem, but since there is a major bug with dynamic batching and changing color property of SM2, I need to have it disabled.

Is there any work around?

This bug appears to have been caught and fixed internally today.

Cool, any new on the other dynamic batching issue?

http://intra.unity3d.com/fogbugz/default.asp?371849_flb9l61n

It only happens when I have dynamic batching enabled.