SO I downloaded and installed the latest update for Unity 3 today and noticed a new problem with dynamic batching. Apparently when you compile your game, dynamic batching gets enabled, regardless of whether or not you have it disabled in the player preferences in the editor. By disabling it, it turns it off in the editor, but it still leaves it on in the compiled version. This normally wouldn’t be a problem, but since there is a major bug with dynamic batching and changing color property of SM2, I need to have it disabled.
Is there any work around?