I feel like I’ve seen this discussed somewhere already but I can’t find the thread now…
I select “Landscape Right” and “Landscape Left” in Unity’s player settings, build the game as a Universal 8.1 Windows Store app, and confirm in Package.appxmanifest that only “Landscape” and “Landscape-flipped” are checked. But when I test on a device and rotate the screen to portrait mode the game rotates with it.
I’ve also tried adding this in MainPage’s OnNavigatedTo:
DisplayInformation.AutoRotationPreferences = DisplayOrientations.Landscape | DisplayOrientations.LandscapeFlipped;
I know there are orientation issues and limitations with the splash screen but I’m having this issue with the game itself.
Any suggestions?
I’m using Unity 5.2.0f3 and VS Community 2015.