I am pretty new to Unity, so please forgive me if its a basic question (i am sure it is, in fact…)
I have some InputFields, an empty GameObject that has a script attached to it, which handles the behaviour of the scene (there are buttons, and so on). I have some fields in the script (public InputField if1, if2, etc.).
My plan is to drag the InputFields to the properties in the inspector so I can access them in code when certain buttons are pressed…but I cant drag and drop them. I see a black circle when I have the InputField (dragged from the hierarchy) over the field of the script, in the inspector.
Is this the proper way of doing it? How can I drag my InputFields to the proper place in the Inspector?