Hi, I’m having an issue with SceneManager.LoadSceneAsync(scene, LoadSceneMode.Additive)
I have a “Player Scene” which contains my Player, along with any managers for score, inventory ect.
But, when a new scene gets loaded additively, all references to the Player are missing, and I cannot drag the references from the Player because it is in it’s own separate scene.
Originally, I had a clone of the Player in each separate scene, and I could just assign the variables from that Player, but now I want the Player to be persistent between scenes, so I removed the Player from all scenes besides the “Player Scene”, but now all other scenes have “Missing reference exceptions”. What is the solution to this?
Any help is greatly appreciated! thanks.