I’ve literally spent all day on this and Googled every possible combination. This is my wit’s end.
I’m trying to build up a timeline full of animations created with Unity’s built-in Animation panel.
Here’s one of the workflows I’ve been trying, but all of them seem to end at the same place, with a bunch of animation clips that are no longer practically editable (“Add Property” button in Animation panel is greyed-out).
Steps:
- Add cube
- Add main timeline on empty GameObject
- Add animation track to main timeline
- Assign cube to slot in newly-created animation track
- Click on cube
- Create animation clip for cube
- In animation clip, add some keyframes and play with some transform values
- Click on main timeline again
- Add animation clip that was just created to the animation track created in step 3
- Now adding additional properties in that clip is impossible
Is this just a bonkers limitation of the Unity Timeline and Animation system? If so, how do people use this thing?