Can't edit Shader Graph Surface Inputs (URP)

Hello everyone,

I’m trying to simulate ocean waves using Gerstner waves and creating a shader with Shader Graph. While trying to find values that looked good, I noticed that I can’t edit the surface inputs in the editor but only in the shader graph.

image

I attached a screenshot here to show what the issue I’m having looks like. These inputs are already marked as “Exposed” on the node settings and I’m not sure what else there could be wrong. If it matters, I’m using the URP as well.

Are you using the material thats under the shader graph? Best use a new material.

Yep that was it, thanks for your help!