Can't exclude light from Reflection Probe

I have a kind of ‘fill’ light on a special layer which I do not want included in a reflection probe, but if I remove that layer from the reflection probe’s culling mask it makes no difference and I can see no other way.
Is there a way?

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Hey, sadly, there is no way to exclude lights from reflection probes at the moment. It’s never been supported by Unity actually, it’s the same behavior in the built-in render pipeline.

Currently, if you do not want to see the light appearing in the (baked) reflection probe, you will need to disable the object itself before the probe is baked. This means real-time reflection probes won’t be able to use this method and will always reflect the visible objects and the lights affecting them.

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