Can't export from blender!

Gyes, I got very annoying problem!
unity can’t import the blender model!

I downloaded the portable version of blender, and save it in the documents folder. Probably, this is the reason why it got this.
Any ides?

What platform? You will probably need to ensure that Blender is on your app search path (check into your environment variables), so when you run “blender” without specifying a folder, the system can find it.

Ok, instead of having that headache, I just got the intaller version.
But I got another problem! It looks really blury inside unity!
1362810--67918--$ew3.png

The defaults for importing from Blender to Unity3d have two surprises. Click on the model asset in your Project view. You should see mesh import settings in your Inspector view.

One, the mesh may be scaled to 0.01 instead of 1.0. If you want 1 Blender Unit to be 1 Unity unit, change this to 1.0.

Two, Blender always has vertex normals that support smooth shading, even if you tell Blender to use flat shading. If you want the cube to look flat, tell Unity to compute the normals, and then you can choose a very small value for normal smoothing (zero for NO smoothing).

  1. the scale factor was 1 already
  2. the texture is still missing
    1362837--67926--$osa.png

After some investigation I saw that the console
said this:

Shader wants texture coordinates, but the mesh Cube doesn't have them
UnityEditor.DockArea:OnGUI()

the truth is that I’m new to blender, and I used GSLS mode. Is that really an issue?

You can use the edge split modifier in Blender to set which edges are hard and which are smooth, rather than relying on the import setting in Unity (which may not offer enough control). As far as textures, you need to UV map the mesh.

–Eric

Ok, i’ll see that tomorrow!
I am happy I got a pretty straightforward answer.