Can't fade in/out text using animation component

I’d like to create a full-screen fade (Image component, scaled to the entire canvas), with a title (Text component). The image would fade first, revealing the game world, followed by the text. So because I am doing it this way, a Canvas Group fade would not solve the problem. However, I cannot fade anything using the animation component in the engine. Even though the inspector shows the alpha changing, the image and text are not fading. Is this expected behavior?

Edit - I should also add, that in the inspector, if I change the alpha of things like buttons, images, and text while the game is running, everything is fine. The problem only seems to exist when using the animation component

That would be a bug, please report it.

no problem, working on filing the bug now. In the meantime - another interesting development, which will be in the bug report. The same grouping of items, controlled by an animation controller, fade correctly. It’s only when skipping the controller and using an animation component do things not seem to behave appropriately.

I worked around that and put a Canvas Group on the text alone and faded in/out that components alpha instead. Seemed like a bug, but since i was able to do this, i didn’t fill any bug report …