I’d like to create a full-screen fade (Image component, scaled to the entire canvas), with a title (Text component). The image would fade first, revealing the game world, followed by the text. So because I am doing it this way, a Canvas Group fade would not solve the problem. However, I cannot fade anything using the animation component in the engine. Even though the inspector shows the alpha changing, the image and text are not fading. Is this expected behavior?
Edit - I should also add, that in the inspector, if I change the alpha of things like buttons, images, and text while the game is running, everything is fine. The problem only seems to exist when using the animation component