Greets. I try to make my player rotate and move in actual face direction by using rigidbody and GetAxis. I made it, but i got one problem. When I start and move on some ramp, and fall down with pressed W/UpArrow button i dont fall down. Just falling slowly like a leaf.
When i fall down from that ramp again and get off my finger from button my player fall down like a brick. Why i cant fall down “like a brick” when i press W/UpArrow button? Any solutions?
void FixedUpdate ()
{
float h = Input.GetAxis ("Horizontal");
float v = Input.GetAxis ("Vertical");
transform.Rotate (0f, h * rotates, 0f);
if (v != 0)
{
swiatlo.GetComponent<Light> ().range = 2;
rb.velocity = transform.forward * v * speed;
}
else
{
swiatlo.GetComponent<Light> ().range = 1;
}
}
rb = rigidbody
swiatlo = some gameobject