I want to apply a deadzone to a gamepad stick. Here’s how I do it:
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In my input actions asset, I create a “Move” action. Of ActionType “Value” and ControlType “Any”
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I add a binding to “Move” that binds it to /leftStick
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On that binding I add a “Axis Deadzone” processor of min 0.5 and max 1
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I save my asset
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In the code, I get the value of my Move like this
Vector2 moveInput = InputActions.DefaultActionsMap.Move.ReadValue<Vector2>();
But the deadzone isn’t working, because my move stick is still super sensitive
What am I doing wrong?