Can't find Blendshapes inside Unity, exporting from Blender

I don’t have any modifiers, I don’t have a skeleton only blendshapes, I have tried with and without animation, I have tried with armature and without. When in Blender the mesh only appears without it’s blendshape, I have no idea what to do to make the blendshapes appear, I have tried replacing the mesh renderer with a skinned mesh renderer but it doesn’t find any blendshapes, I have checked the import option I have switched the rigging to legacy. I dont know what to do.

Ok this was solved somehow, I exported with the default settings and they appeared in unity after that. I don’t know what exact settings that I missed but with the default settings the blendshapes were exported properly.