Can't find master PlayerPrefs file

Hello,

I’m able to access my app’s PlayerPrefs file when I’m running my game in Unity, but I’m unable to find the ‘master’ version of this file. The file I’m working with is in the user/Library/Preferences folder:

unity.http/_www.tinrocket.com.Project.plist

This file is the PlayerPrefs for the Unity iPhone game I’m working on.

The problem is, I want to reset/change/modify values in this file, but they are overridden every time I run my game in Unity. Only by quitting Unity, modifying/changing/deleting this file will the changes stick. However, it’s a PITA to have to keep quitting and relaunching Unity. Does a master/parent version of this file live somewhere else while the project it’s associated with is running in unity?

Thanks,
John

I am having the same problem with V1.5. My guess is Unity loads it into memory at start up (possibley project load) and then writes but does not read it again. I’ll send bug report and if still happens to you can bug report it too :slight_smile: Although thanks for posting that restarting unity after deleteing the file kill the save. When I think about it maybe this considered proper behaviour emulating iphone presietance, but it needs to be documented I think.

cheers,
Grant