I can’t find a way to fix this script every time I play the game the score goes up normally but the high score doesn’t go up or change or do anything.
My code:
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class Score : MonoBehaviour
{
public Text field;
public int currentDisplayScore = 0;
public Text highScore;
void Start()
{
highScore.text = PlayerPrefs.GetInt("HighScore", 0).ToString();
StartCoroutine(CountUp());
}
IEnumerator CountUp()
{
if (currentDisplayScore > PlayerPrefs.GetInt("HighScore", 0))
{
PlayerPrefs.SetInt("HighScore", currentDisplayScore);
highScore.text = currentDisplayScore.ToString();
}
while (true)
{
currentDisplayScore++;
field.text = currentDisplayScore + "";
yield return new WaitForSeconds(1f);
}
}
}