Hello guys, i have a problem on making an object with a mesh collider , to detect collision. I have a sphere ( ball ) and i want it to move across a object i have made. I added a rigidbody component on the ball so whenever i press run, the ball just falls into the void. I created an empty game object(Under the object i have made) and added a mesh collider on it. But if i press the convex button , it ruins the mesh, pluss it still does not collide with the ball. It still fallsalt text. How can i fix that??
Make sure that the sphere has a sphere collider on it and that the Is Trigger check mark is unchecked. Do the same for the terrain.
If this doesn’t fix it would you mind posting some pics of the inspector tab of the ball and the terrain?