Hi, did you find a solution to the problem ? I also have that error, but console is also flooded with these other messages…
This happens when my character moves over a terrain; at a certain point the char just falls through and starts diving down to inifinity…
Thing were working ok and then this awkward behaviour started…
These are the messages that flood my console…
!slot->GetLocalAABB().IsValid()
UnityEditor.Handles:Internal_DrawCamera(Camera, Int32)
UnityEditor.Handles:Internal_DrawCamera(Camera, Int32)
UnityEditor.Handles:smile:rawCamera(Rect, Camera, Int32)
UnityEditor.SceneView:OnGUI()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ])
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[ ])
UnityEditor.HostView:Invoke(String)
UnityEditor.DockArea:OnGUI()
[/Users/build/builds/unity-26/unity-2.6.x/Projects/…/Runtime/Camera/Culler.cpp line 60]
!IsFinite(outDistanceForSort)
UnityEditor.EditorGUIUtility:RenderGameViewCameras(Rect, Rect, Boolean, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCameras(Rect, Rect, Boolean, Boolean)
UnityEditor.GameView:OnGUI()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ])
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[ ])
UnityEditor.HostView:Invoke(String)
UnityEditor.DockArea:OnGUI()
[/Users/build/builds/unity-26/unity-2.6.x/Projects/…/Runtime/Camera/RetainedRenderqueue.cpp line 334]
!IsFinite(outDistanceAlongView)
UnityEditor.EditorGUIUtility:RenderGameViewCameras(Rect, Rect, Boolean, Boolean)
UnityEditor.EditorGUIUtility:RenderGameViewCameras(Rect, Rect, Boolean, Boolean)
UnityEditor.GameView:OnGUI()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ])
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ])
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[ ])
UnityEditor.HostView:Invoke(String)
UnityEditor.DockArea:OnGUI()
[/Users/build/builds/unity-26/unity-2.6.x/Projects/…/Runtime/Camera/RetainedRenderqueue.cpp line 335]