cant get a target menu open JRPG

public void OpenTargetMenu(string moveName)
{
targetMenu.SetActive(true);
Debug.Log(“Target menu opene”);
List Enemies = new List();

    for (int i = 0; i > activeBattlers.Count; i++)
    {

        if  (!activeBattlers*.isPlayer)*

{
Enemies.Add(i);
}
}
for (int i = 0; i < targetButtons.Length; i ++)
{
if(Enemies.Count > i)
{
targetButtons*.gameObject.SetActive(true);*
targetButtons*.moveName = moveName;*
targetButtons_.activeBattlerTarget = Enemies*;
targetButtons.targetName.text = activeBattlers[Enemies].charName;
}
else
{_

_targetButtons.gameObject.SetActive(false);
}
}
}
}*

im not sure if my list isn’t being made or what
also I forgot to fix a for loop I changed it to be less than not greater than
my debug log says my function is being called_

public void OpenTargetMenu(string moveName)
{
targetMenu.SetActive(true);
Debug.Log(“Target menu opene”);
List Enemies = new List();

this part didn’t paste… this goes at the top