I’ve been at this for hours since the past few days but I don’t understand why this isn’t working at all. Started working on a project a week ago, which just has 1 scene set up with some models and a script. I’ve made this scene an addressable and added it to the default profile. All the settings are default except for “Build Remote Catalog” being checked.
When LocalBuildPath/LocalLoadPath is selected, it works fine. But it never works with remote. I’ve tried running the hosting service, but adding it to the RemoteLoadPath gives a 404 error, specifically:
RemoteProviderException : Unable to load asset bundle from : http://localhost:59015/StandaloneWindows/defaultlocalgroup_scenes_all_7601de4b8d5cfa383aeb91d368a0a43e.bundle
UnityWebRequest result : ProtocolError : HTTP/1.1 404 Not Found
ResponseCode : 404, Method : GET
url : http://localhost:59015/StandaloneWindows/defaultlocalgroup_scenes_all_7601de4b8d5cfa383aeb91d368a0a43e.bundle
I load it like so:
IEnumerator LoadScene(AssetReference level)
{
var downloadOperation = Addressables.DownloadDependenciesAsync(level);
while (!downloadOperation.IsDone)
{
_loadingText.text = "Downloading: " + downloadOperation.PercentComplete.ToString();
yield return null;
}
if (downloadOperation.Status == UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationStatus.Failed)
yield break;
var loadOperation = Addressables.LoadSceneAsync(level);
while (!loadOperation.IsDone)
{
_loadingText.text = "Loading: " + loadOperation.PercentComplete.ToString();
yield return null;
}
}
I’d appreciate some help