Hi
i tryed to contact the team more than 2 times but no one answer GDC is over right ?
if they dont answer i will ask the users of the pro version , is the shadows in unity have bugs ? im afraid because i read more than one topic saying its not working right , even in these topics unity dosnt answer them too .
so any pro user tell me does it worth 1500$ ?
A colleague send me a quick application demoing some pro features (including shadows) and i must admit they were all stripy and full of artifacts. Iām not sure though if it was do to his lights setups. I too am interested to hear from other Unity 2.5 users (Windows Version) with regards to shadows.
BTWā¦ iām currently trialing the demo version and emailed sales@ about 5 days ago to get a pro trial and havenāt heard anything. My Indie trial is up soon.
Just out of curiosity, what makes it āworth itā?
Iām going to get all āproā, because I want smaller file sizes for downloads (especially iPhone) and shadows on PC/Mac (not sure about practicality of shadows on iPhone).
i just get the code to test the pro thx tom
Q : is it possible that point spot light cast soft shadows ?
because i tryed but only the sun light can cast it
Spot light: soft shadows yes, point light: only hard shadows. (Point lights are very hard on the shadow system since they have to be rendered with a cube map; i.e., 6 times.)
Artifacts show usually because of the user doing something not right. The scale of your objects/scene has a lot to do with that for instance. Then you also have āBiasā features which need tweaking.
@mrbdrm: GDC is over and weāre hard at work getting through all the emails and phone calls. How did you contact us (sales@? trial@?) and what email address did you use (feel free to PM that if youād like)? Iāll see about finding your inquiry to make sure itās moved along and if not, get a reply out to you ASAP myself if necessary. Thanks!
About the artifacts (if youāre talking about my one), thenā¦ yeah, it was my fault. I didnāt really have a clue when it comes to this. I just do the logic
When I first upgraded to Pro earlier this evening, I turned on shadows in my projectās lights, and the results were all messed up, with nasty moire patterns in various objects.
But tweaking the bias settings in the lights made the problems go away, and now everything looks nice and pretty.
I know some people have said that it is due to lights etc not being setup properlyā¦ butā¦
I opened the ShadowExample app from the Unity website into my Pro Trial and these artifacts are in this too. *Look at the walls next to the small table lamp in the lounge, youāll see black rings on the wall!
I am/was considering buying the pro version, but to be honest, i wonāt until i can get a verifiable response that realtime shadows are correctable within Windows Unity 2.5.