Here’s my player and bullet script.
var speed : float;
var timer : float;
function Start()
{
timer = Time.timeSinceLevelLoad + 5.0f;
}
function Update ()
{
transform.position += speed * Time.deltaTime * (transform.rotation *
Vector3.up);
if(timer < Time.timeSinceLevelLoad)
Destroy(gameObject);
}
var speed = 3.0;
var rotateSpeed = 3.0;
var bullet : GameObject;
function Update ()
{
var controller : CharacterController = GetComponent(CharacterController);
// Rotate around y - axis
transform.Rotate(0, Input.GetAxis ("Horizontal") * rotateSpeed, 0);
// Move forward / backward
var forward = transform.TransformDirection(Vector3.forward);
var curSpeed = speed * Input.GetAxis ("Vertical");
controller.SimpleMove(forward * curSpeed);
}
@script RequireComponent(CharacterController)
if(Input.GetKeyDown("space"))
{
var the_bullet = Instantiate(bullet);
the_bullet.transform.position = transform.position;
the_bullet.transform.rotation = transform.rotation;
}
Bulletprefab
Playerprefab
The player moves but if I press “space” nothing happens, no bullet spawns. There’s no errors so I have no idea what’s wrong. Please help me.
Thanks in advance,
Redoxe