Hi,
I’m trying to get my character to jump using the space bar for a 2D platformer but it won’t work. Any ideas?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JumpnMove : MonoBehaviour
{
public float speed;
private Rigidbody2D rigidbody;
public float jumpForce;
bool isJumping;
void Start()
{
rigidbody = GetComponent<Rigidbody2D>();
}
void fixedUpdate()
{
float move = Input.GetAxis("Horizontal");
rigidbody.velocity = new Vector2(speed * move, rigidbody.velocity.y);
Jump();
}
void Jump()
{
if (Input.GetKeyDown(KeyCode.Space) && !isJumping)
{
isJumping = true;
rigidbody.AddForce(new Vector2(rigidbody.velocity.x, jumpForce));
}
}
void OnCollisionEnter2D(Collision2D other)
{
if (other.gameObject.CompareTag("Platform"))
{
isJumping = false;
rigidbody.velocity = Vector2.zero;
}
}
}
My base is set as Platform tag. I have no idea why it won’t jump.