Hello everybody. I have one problem, I can’t get the component Transform in the loop. Always get an error
Why I do this I have an enemy and he has to follow a given route, and in order not to set the object manually I want to get it in the script. and the strangest thing is that if you do it not in a cycle, then everything works fine. I can’t solve the problem in any way
public class Test : MonoBehaviour
{
[SerializeField] private int speed;
[SerializeField] private int enemyPointTransform;
private Transform[] enemyNextTransform;
private GameObject road;
void Start()
{
enemyPointTransform = 0;
road = GameObject.FindGameObjectWithTag("Road");
for (int i = 0; i < road.transform.childCount; i++)
{
enemyNextTransform[i] = road.transform.GetChild(i).GetComponent<Transform>();
}
}
void Update()
{
transform.position = Vector3.MoveTowards(transform.position, enemyNextTransform[enemyPointTransform].position, speed * Time.deltaTime);
if (transform.position == enemyNextTransform[enemyPointTransform].position)
{
enemyPointTransform++;
}
}
}