I’m having trouble with an fbx model that comes with unsplit animations. After I import the model I cannot seem to play the animation called “all” which is supposedly 659 frames. Is there any way to play the animations from the inspector to see if they imported correctly.
Afterwards I make a prefab and add an animator component. I choose the “walk” split I made earlier and play automatically and still no animations play.
How do I see the animations working from the inspector.