So I made a sample animation in Maya, took a Cube, froze it’s transforms and made a quick keyframe based animation and then exported it as a .fbx, in the export options i baked the frames kept constrains blah blah, Import it into Unity and the preview plays fine but when I drag it in and press play it doesn’t rotate. I’ve even tried the “Loop Pose” option but it has no effect… is there an option in Unity that allows for looped animations to play?? What am I doing wrong here?
Did you change the Animation Type to Legacy?