(Background: I hate XCode and view it as a necessary but extremely annoying stumbling block in between Unity and iPhones.)
I have a project for which I need to unzip an archive. I’m using this plugin. This project works in the editor.
Upon first building, it complained about not having ZipArchive.h. Following instructions on the page, I used File → Add Files to Unity-iPhone in XCode to import the “ZipArchive” folder, in which is the .h file I need.
Tried to build again and this happens:
And now I officially have no clue what’s going on. Not a single one of those error messages means anything to me.
Any help at all would be greatly appreciated.
