Hi
I have seen many examples on the forum using Event.type == EventType.MouseUp, but I can’t seam to get any input from it, except in one case when I click a 3d handle so it repaints, but otherwise it does always return false.
Does anyone know what I’m doing wrong?
public void OnSceneGUI () {
Event currentEvent = Event.current;
if(Event.current.type == EventType.mouseDown) {
Debug.Log ("Click...");
}