Can't get my char to work with locomotion

I am trying to use locomotion system with my character. I am getting some errors. I think its about leg controller.

Error when I press Locomotion Initialisation:

NullReferenceException
LegController.GetTransformChain (UnityEngine.Transform upper, UnityEngine.Transform lower)   (at Assets\Locomotion System\LegController.cs:272)
LegController.Init ()   (at Assets\Locomotion System\LegController.cs:145)
LocomotionEditorClass.DoToggle ()   (at Assets\Locomotion System\Editor\LocomotionEditorClass.cs:100)

When I double-click on the error it takes me to this code:

	// Get the chain of transforms from one transform to a descendent one
	public Transform[] GetTransformChain(Transform upper, Transform lower) {
		Transform t = lower;
		int chainLength = 1;
		while (t != upper) {
			t = t.parent;
			chainLength++;
		}
		Transform[] chain = new Transform[chainLength];
		t = lower;
		for (int j=0; j<chainLength; j++) {
			chain[chainLength-1-j] = t;
			t = t.parent;
		}
		return chain;
	}

Errors when I press play:

char_human: Locomotion System has not been initialized.
UnityEngine.Debug:LogError(Object, Object)
LegController:Awake() (at Assets\Locomotion System\LegController.cs:196)
char_human: Locomotion System has not been initialized.
UnityEngine.Debug:LogError(Object, Object)
LegAnimator:Start() (at Assets\Locomotion System\LegAnimator.cs:193)

I hope this makes it more clear.

My project:

It sounds like, for one or more of the legs, the bone you picked as Hip is not a parent (or grandparent etc.) to the bones you picked as Ankle.

If you follow the chain of parents from the Ankle bone and up, you must reach the Hip bone on the way.

Rune

was the solution to this problem found?
i’ve been dealing with this for ove a few days now. what am i missing?

Can you post the specific errors you have been getting?