So, I was looking for a way to get a curve as customizable as possible, although the mesh looks good, its material seem to be bugged and the lights don’t look well either.
The light reflecting on it looks pretty weird shaped, and there’s also this pink mesh that stays at (0, 0, 0) position even if I move the object.
zigzagrealisticasianporcupine
The way i’m making this mesh is by changing its MeshFilter.mesh (or sharedMesh when its running in EditMode) i get the MeshFilter’s mesh and define it’s values.
I already tried changing the ui values, but it doesn’t help. I can’t find a solution for this anywhere, i’m really frying my brain at this point. If anyone could help me with it, i’d be really thankful!


