Can't get roll-a-ball behavior script (my first script) to work...

I went through all of the instructions exactly up to this point (step 9):

Roll-a-ball step 9 video tutorial

I can’t get the ball to move, nor the C# variable speed to appear as a parameter in Unity editor (2 issues).

I tried setting the speed to 10.0f manually in the code, and the ball still won’t move. There are no compilation or runtime errors.

My script is:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;

public class NewBehaviourScript1 : MonoBehaviour
{
    private float speed = 10.0f;
    private Rigidbody rb;
    private float movementX;
    private float movementY;

    // Start is called before the first frame update
    void Start()
    {
        rb = GetComponent<Rigidbody>();
    }

    void OnMove(InputValue movementValue)
    {
        Vector2 movementVector = movementValue.Get<Vector2>();
        movementX = movementVector.x;
        movementY = movementVector.y;
    }

    void FixedUpdate()
    {
        Vector3 movement = new Vector3(movementX, 0.0f, movementY);
        rb.AddForce(movement * speed);
    }
}

the variable speed isn’t showing up because its a private variable, you have to either set it to public or write it like this: [SerializeField] private float speed
As for the movement its probably because the move action isn’t being triggered, you can check by writing Debug.Log("X: "+ movementX + " Y: "+ movementY) if this display double zeroes it means nothing is coming out of movementValue .
Make sure you have it properly set up, roll back to the part of the guide where the Player Input is setup and see if you skipped any steps.