Can't get shadows to appear on iOS pro

I purchased my additional iOS pro license today. I updated the serial, it got accepted, splash screens are available, shadows are not.
They appear on the game screen, I’ve topped all the quality settings, increased the shadow distance far more than the game preview screen showed as needed. I made sure its turned on of course on the directional light (I wouldn’t see it on the preview if it wasn’t).

So at this point I have absolutely no clue why this is happening. Any ideas?

check quality settings? This is the usual reason

Hey Alexey. As I wrote. All quality settings are at the maximum.

create minimal repro project (say cube and plane) and bug report (and drop case number here). I’ll take a look on monday (also, please specify what device are you testing on etc).
P.S. one more thing: please check that you have forward rendering path enabled (you can try forcing it on camera). There were some problems with deferred + shadows on gles2 and i dont remember when it was introduced/fixed (not that you want deferred on mobiles, but still)

Yes I did create a minimal project with a sphere and a plane. Still no shadows on the iPad.
I switched the project to desktop (OSX) and I can see the shadows there. Rendering path is set to forward.

Let me rephrase that: I made a minimal scene with a sphere and plane in the same project folder and it wasn’t working.
Then I started a brand new project with a similar scene and it worked. The shadows show up.

But now I can’t figure out what is the setting that makes the difference. Could my game project be corrupted in some way?

Ok. after many many hours today trying random stuff, I traced the problem down to the camera narrow field of view. I actually animated the value on the field of view to see it happening realtime. I’d say in my case, any value under 50 made the shadows disappear. Which is really bad.

At this point I’m not even sure why realtime shadows are part of the pro package! If anyone knows a workaround to this, please let me know.