Hi all, I’m trying to add some simple network functionality between a Win Store Unity app and the editor.
I’m trying to use UnityEngine.Networking.NetworkServerSimple and UnityEngine.Networking.NetworkClient to create a simple client-server setup. This works fine in the editor but I can’t get it to work when compiled to UWP. I have all the network capabilities set in the player settings, still nothing.
What am I missing?
Any suggestions for best simple networking solution for UWP apps built with Unity?
FYI
- Photon is overkill as I don’t want to run a separate server
- Might try this GitHub - SoylentGraham/Websocket-Sharp-UWP: UWP/Hololens websocket implementation matching the websocket-sharp interface for multi-platform unity websocket
TNKS!
G