It can be output to Cache and Debug log, But cant out put for any string link. why?
There are the console warning below.
InvalidOperationException: The value of 'output' on 'Cache#f975b...' cannot be fetched dynamically, it must be assigned.
Unity.VisualScripting.Flow.GetValue (Unity.VisualScripting.ValueOutput output) (at Library/PackageCache/com.unity.visualscripting@1.5.2/Runtime/VisualScripting.Flow/Flow.cs:588)
Unity.VisualScripting.Flow.GetValue (Unity.VisualScripting.ValueInput input) (at Library/PackageCache/com.unity.visualscripting@1.5.2/Runtime/VisualScripting.Flow/Flow.cs:530)
Unity.VisualScripting.Flow.GetValue (Unity.VisualScripting.ValueInput input, System.Type type) (at Library/PackageCache/com.unity.visualscripting@1.5.2/Runtime/VisualScripting.Flow/Flow.cs:593)
Unity.VisualScripting.Flow.GetConvertedValue (Unity.VisualScripting.ValueInput input) (at Library/PackageCache/com.unity.visualscripting@1.5.2/Runtime/VisualScripting.Flow/Flow.cs:603)
Unity.VisualScripting.InvokeMember.Invoke (System.Object target, Unity.VisualScripting.Flow flow) (at Library/PackageCache/com.unity.visualscripting@1.5.2/Runtime/VisualScripting.Flow/Framework/Codebase/InvokeMember.cs:173)
Unity.VisualScripting.InvokeMember.Enter (Unity.VisualScripting.Flow flow) (at Library/PackageCache/com.unity.visualscripting@1.5.2/Runtime/VisualScripting.Flow/Framework/Codebase/InvokeMember.cs:260)
Unity.VisualScripting.Flow.InvokeDelegate (Unity.VisualScripting.ControlInput input) (at Library/PackageCache/com.unity.visualscripting@1.5.2/Runtime/VisualScripting.Flow/Flow.cs:451)
Unity.VisualScripting.Flow.Invoke (Unity.VisualScripting.ControlOutput output) (at Library/PackageCache/com.unity.visualscripting@1.5.2/Runtime/VisualScripting.Flow/Flow.cs:345)
Unity.VisualScripting.Flow.Invoke (Unity.VisualScripting.ControlOutput output) (at Library/PackageCache/com.unity.visualscripting@1.5.2/Runtime/VisualScripting.Flow/Flow.cs:349)
Unity.VisualScripting.Cooldown.Update (Unity.VisualScripting.Flow flow) (at Library/PackageCache/com.unity.visualscripting@1.5.2/Runtime/VisualScripting.Flow/Framework/Time/Cooldown.cs:222)
Unity.VisualScripting.Cooldown.TriggerUpdate (Unity.VisualScripting.GraphReference reference) (at Library/PackageCache/com.unity.visualscripting@1.5.2/Runtime/VisualScripting.Flow/Framework/Time/Cooldown.cs:168)
Unity.VisualScripting.Cooldown+<>c__DisplayClass43_0.<StartListening>b__0 (Unity.VisualScripting.EmptyEventArgs args) (at Library/PackageCache/com.unity.visualscripting@1.5.2/Runtime/VisualScripting.Flow/Framework/Time/Cooldown.cs:138)
Unity.VisualScripting.EventBus.Trigger[TArgs] (Unity.VisualScripting.EventHook hook, TArgs args) (at Library/PackageCache/com.unity.visualscripting@1.5.2/Runtime/VisualScripting.Core/Events/EventBus.cs:71)
Unity.VisualScripting.EventMachine`2[TGraph,TMacro].TriggerRegisteredEvent[TArgs] (Unity.VisualScripting.EventHook hook, TArgs args) (at Library/PackageCache/com.unity.visualscripting@1.5.2/Runtime/VisualScripting.Core/Events/EventMachine.cs:35)
Unity.VisualScripting.EventMachine`2[TGraph,TMacro].TriggerEvent (System.String name) (at Library/PackageCache/com.unity.visualscripting@1.5.2/Runtime/VisualScripting.Core/Events/EventMachine.cs:13)
Unity.VisualScripting.EventMachine`2[TGraph,TMacro].Update () (at Library/PackageCache/com.unity.visualscripting@1.5.2/Runtime/VisualScripting.Core/Events/EventMachine.cs:74)