Cant get the correct texture to work on unity from cinema

Kinda knew with the Unity3d and been messing around with it from time to time and started to get a idea for a game. Me and a friend started to work on it 1 of my friends is working on the Player and Enemy models (with the textures), Another friend is working on the story line of the game while I am doing the Collectible items, power-ups, weapons, terrain, and basically everything else needed for a game. So for a test import of 3D objects from Cinema 4D I created a Death Orb (Odd name I know but it will be a very useful collectible haha) but aparently the quality of the orb in Unity while test running the game is not the same as it is in Cinema 4D Here is a before and after screenshot of the same object:

Death Orb in Cinema 4D
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This is what it looks like in Unity on a PC or a mac at the highest video setting
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Is there any way to make the orb look exactly the same as the one in Cinema 4D? (The orb is self powered in lighting and shine) Also when I import it the spin animation I gave the orb is not imported. Thank you in advance and sorry for a bit lengthy post.

To make it look like in your Cinema Render, you would need realtime reflections. For these you need Unity Pro. With the free version of Unity you can simulate reflections with a shader that uses a cubemap for reflections.

Regarding animation: I don’t have much experience with C4D, but I would try making the animation with bones and export it (together with the bones) to see if it works.