Cant get unity remote working to save my life!

hey everyone, cant get unity remote working,

downloaded it from the app store,

attach my phone via USB,

run the remote,

run unity,

i still get nothing, ive tried doing the steps in different orders but still cant get anything working

any input or advise here? my sdk is up to date and my phone drivers are all installed, droid x windows vista

Have you tried using the “adb” console command to see if the phone is being recognized by the system? There is a command-line application with the android sdk in the platform-tools folder which you can use to monitor the phone from your computer. If you go to it and type

It should list your device if the system is recognizing it. I’ve had some problems where the phone was connected via USB and not recognized by adb - generally, connecting to a different USB port fixed it, but I couldn’t say what caused it.

there is one crucial step missing: Enable the debug connection in the device settings for USB before running remote - unity
On HTC devices just set the device into the HTC Sync mode this enables the debugging as well

sry i didnt mention that it is also. i already have the use debugging enabled, ill check with the adb devices when i get home, altho i did already try to change usb ports

I’m actually having the same problem (iMac, Archos 32). Additionally complicating the issue is that I’m using the remote from 3.3f2 since apparently the Archos devices aren’t “officially” Android compatible (ie licensed) devices, so Google doesn’t allow them access to the Android Market (WTF, I thought Android was supposed to be open, right?).

Also, the splash screen for remote doesn’t fit on the Archos 32 screen, so I can’t read the entire message, but seeing above, I assume it says connect the USB cable to use remote. In my case ADB lists the device no problem, and I can build and deploy to the device as well. USB debug mode is active, so not sure what’s going on.

Hello there!

We haven’t really had any luck with the built-in remote yet either, so for now we’re still using my solution.
I initially created it for 3.1 before Unity released a remote for android, but it still works for the latest releases as far as I know.
Anyway you can get it here: UMote

If you need more input than the one currently provided you can fairly easily add them in the sourcecode.

Some guys managed to find a solution to a problem with their HTC Wildfire S
http://gamedev.stmartins.edu/2011/07/getting-unity-remote-for-android-working-on-windows/