I know this has been asked before but either I am stupid or none of the solutions work.
My water looks good when it’s size 3x3 but if I stretch it to a sea the waves become very very large and the texture looks really bad.
I am using the Nighttime Simple Water from Standard Assets and haven’t done any changes. How do I scale it to a large ocean? Not a single change I do seems to affect anything else than wave velocity.
Do I really have to repeat the plane mesh 10,000,000 times to get a proper ocean? Surely theres a better way.