Hello,
I made a Script to give a Enemy Damage but it wont work…
ShootScript:
if(rayhit.collider.tag == "Enemy"){
audio.PlayOneShot (HitMarker);
rayhit.collider.gameObject.GetComponent<Enemy>().TakeDamage (Damage);
}
EnemyScript:
public class Enemy : MonoBehaviour {
public int Health = 100;
void Update(){
if(Health <= 0){
Destroy (gameObject);
}
}
public void TakeDamage(int Damage){
Damage -= Health;
}
}
Can someone help me?